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Team Fortress 2 Update Released - 03.09.10 09:02 Uhr
 

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine (CS:S, DoD:S, TF2)
Fixed a server crash caused by spamming the server with invalid rcon passwords

Team Fortress 2
Fixed a bug in the Steamworks internal stats reporting

 

Quelle: http://store.steampowered.com/news/



 

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Counter-Strike: Source and Team Fortress 2 Updates Released - 01.09.10 08:43 Uhr
 

Updates to Counter-Strike: Source and Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)

  • Fixed a case where servers would lock-up while writing .dmp files


Counter-Strike: Source

  • Fixed some minor smoke grenade bugs



Team Fortress 2

  • Fixed a bug in the Steamworks internal stats reporting

Quelle: http://store.steampowered.com/news/



 

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Counter-Strike: Source Update Released - 31.08.10 20:26 Uhr
 

Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine ( TF2, DoD:S, CS:S )

  • Fixed hang when typing "map" twice in the console

Counter-Strike: Source

  • Smoke Grenades
  • Made them bloom faster
  • Made them more opaque
  • Fixed "one way" smoke
  • Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )

Quelle: http://store.steampowered.com/news/



 

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Steam client update released - 30.08.10 22:30 Uhr
 

A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:

Steam

  • Fix a bug where installing a game with a demo may not initial install all content with some left to download on first launch
  • Fix a bug with ISteamNetworking getting available packet size for Steamworks Partners
  • Steam Cloud improvements to support save games in more cases for Steamworks Partners
  • Windows: Fix a case where minidumping due to an error could deadlock the client on startup or shutdown
  • Windows: Fix a memory leak that could lead to too much memory used or a crash if you remained in a busy group chat for several days
  • Mac: Fix client errantly opening a script in a text editor at startup (rare bug)

Quelle: http://store.steampowered.com/news/



 

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Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released - 27.08.10 09:48 Uhr
 

Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released
Product Update - Valve
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)

  • Fixed a crash on startup with some video drivers
  • Fixed a bug where the speaker config would be lost on Windows Vista / 7
  • Fixed a case where alt-tab would stop rendering models
  • Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution
  • Made disconnect messages wrap so they don’t get truncated
  • Made kick / disconnect messages more legible

Counter-Strike: Source

  • Fixed a memory leak in the dedicated server
  • Fixed a problem that could cause the crosshair to expand briefly after the trigger is released
  • Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior
  • Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode
  • Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior
  • Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior
  • Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies
  • Fixed an issue that could cause KeyHintText to generate junk characters
  • Prevented ragdoll spasm that could occur when using the jointeam command
  • Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip
  • Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload
  • Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
  • Fixed mp_restartgame so that it resets MVPs as well as score and deaths
  • Removed fun fact from achievements summary screen and associated playerblotter functionality
  • Throttled warning messages for disabled achievements to no more than once every 60 seconds
  • Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders
  • Fixed lock radar rotation option in the GUI. Setting this option now works
  • Fixed a potential crash with custom huds
  • Fixed a bug in walk prediction

Team Fortress 2

  • Fixed a bug in the Steamworks stats reporting
  • Fixed the new Worms gear not playing the correct sound during the Equalizer taunt
  • Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
  • Fixed a memory leak in the dedicated server

Quelle: http://store.steampowered.com/news/



 

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FA:S 1.0e Coming Soon - 26.08.10 09:57 Uhr
 

Hey folks, I think you will be happy to learn that 1.0e will be coming out very soon. We have just finished wrapping up the issue that causes mass amounts of ragdolls to spawn in the level upon server join. The problem came about since we moved to the Orange Box engine with its server side predicted ragdolls. Now that we have marked that off our list, we are just testing linux stability and can release 1.0e. This is where you come in! We will be hosting a Public Stress Testing event on our forums, where we give our community members the chance to check out 1.0e and stress test it on our official Linux testing server. From now on, before every release, we will be hosting public stress testing so that we can make sure the build is stable before releasing it to Server hosts and the general public. Information on the first Public Stress Test will be available on our forums. If you are wondering what makes 1.0e different from 1.0d, here is a list of features you can expect:

 

 

  • Increased Weapon Accuracy
    An increase in the base weapon accuracy across all weapons allows for more distant engagements. The problem before this was that most engagements were happening face to face due to the general inaccuracy of the weapons. If you fired at someone at a distance, most of your shots would miss, and those that did connect were limb shots more often than not. Increasing accuracy allows you to properly aim and take down targets with precision, and a greater influence from fire modes gives players a better reason to swap at different ranges.
  • Decreased Armor Absorption Levels
    With the decrease in armor absorption, players are generally taken down much faster under fire but their armor lasts much longer overall. The problem before was that with full heavy, we saw quite a bit of tanking, and players simply weren't being taken down quick enough. Fire fights would often last multiple magazines. We have since dropped the absorption by half of its previous value, with more decisive and exciting firefights as a result.
  • New Server Options
    1.0e is our last planned patch before the big 1.1 release, so we want to make sure the server admins have the tools they need to run a successful server. These new server options allow server owners to limit weapons where they see fit, restricting weapons for scrimmaging or competitive games. While we encourage all play styles in FAS, we understand that others may want to tailor the experience.
  • Over 60 Resolved bugs
    We are fixing bugs daily, and trying to remove all critical bugs so that we can allow our player base to grow. Unfortunately, there was some oversight to how extreme a number bugs were, particularly in the case of the ragdoll issue mentioned above. In its worst form, this all but prevented players with lower end specifications from joining servers in progress. In 1.0e you will notice a much more stable game, both as the client and server.

Thanks to all of your constructive feedback on our input forums and in-game we have geared this patch to address all of the most important topics of debate within the community, and going forward we will continue to do so. With all of our weapons rebalanced, base accuracy increased, and armor absorption decreased, ranged combat has featured much more prominently on our testing servers, and multi-kills are a more common sight. We will be releasing 1.0e as a patch if you have 1.0d, as well as in the form of a full installer for those of you who are new to FAS or only tried 1.0 since our first release. For you competitive types, we have also started to put together an official league for Firearms Source that will begin after the clans become comfortable with 1.0e's new gameplay. I encourage those who originally felt that the damage values of 1.0 and 1.0d were off base to give 1.0e a shot and let us know how we are doing. We are listening to your input, and we are doing our best to bring a successful product to the table.

Thank you for supporting Firearms Source, and happy fragging.

 

Quelle: http://www.firearms-source.com/



 

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Counter-Strike: Source Update Released - 25.08.10 18:15 Uhr
 


Counter-Strike: Source

  • Added a new server ConVar "sv_competitive_minspec" that enforces the following restrictions on clients when set to 1:
  • r_drawdetailprops 1
  • r_staticprop_lod (-1 to 3)
  • fps_max minimum 60 (or 0)
  • cl_detailfade minimum 400
  • cl_detaildist minimum 1200
  • cl_interp (0 to 0.031)
  • cl_interp_ratio (1 to 2)
  • Fixed ragdolls popping when using mp_fadetoblack 1
  • Fixed a buffer overrun exploit that could be used to attack/crash servers.
  • Fixed a crash at startup when no sound emitter scripts were loaded.
  • Fixed a crash that could happen if a custom model was loaded with missing materials.
  • Fixed a crashed related to alt-tab.
  • Fixed a potential crash in the shaders.
  • Fixed a crash when running custom maps with missing model files
  • Removed the client console commands "mat_supress" and "mat_debug"

Quelle: http://store.steampowered.com/news/



 

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Left 4 Dead 2 Update Released - 20.08.10 22:45 Uhr
 

Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Mutation

  • Developer Choice - Last Man On Earth

UI

  • Added vote option to enable All Talk in Versus.
  • Added vote option to Restart Chapter in Versus.
  • Added the ability in the lobby for all players to vote on starting the game.

Gameplay

 

  • Removed Defibs and First Aid Kits in Realism Versus. Survivors start with a First Aid Kit, but all world spawns are disabled.

Addons

  • To avoid conflicts between Community Campaigns, only content vpks get loaded when starting a campaign.
  • Added console command "show_addon_load_order" that prints out the order of loaded vpk files.

Authoring Tools

  • VPK files now support their own sound.cache file.
  • Use the command "snd_buildsoundcachefordirectory " to create the sound.cache file that you should include when you create your vpk file.

Quelle: http://store.steampowered.com/news/



 

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